©
2016
The Challenge
The standard festival brochure is inherently passive, failing to convey the multi-sensory vibrancy of live performance art.
We identified a "sensory deficit" in the client's previous collateral. While the festival itself was defined by movement, sound, and interaction, the print materials were static and utilitarian. The challenge was to create a piece of communication that was not just a schedule of events but a manifestation of the festival's ethos. The client required a "totem" that would differentiate Elemental from the saturated market of arts events and compel the public to engage with the city in a new way.
The Solution
We engineered an "Analogue-Digital" hybrid, embedding 3D augmented reality triggers within a high-specification print environment.
We treated the brochure as a physical interface for digital content. By scanning select pages, users unlocked 3D animations, video content, and soundscapes that hovered over the paper, literally adding a new dimension to the graphic design. Visually, we moved away from the "catalogue" aesthetic. We constructed a distinct vision for every page, treating each spread as a standalone poster art piece rather than a container for text. The tactile quality of the textured paper stock grounded the digital whimsy in physical craft.
The Process
Our stewardship extended beyond layout into total creative direction, where we constructed the visual narrative for every single page.
We adopted a "Poster-First" philosophy. rather than flowing text into templates, we directed the art and design for each event individually, ensuring that every page held its own weight as a piece of graphic design. This rigorous attention to detail meant that the brochure functioned as a portable gallery. The integration of AR was not a gimmick but a strategic layer, carefully choreographed to reveal the "hidden magic" of the festival, mirroring the attendee's journey of discovering hidden art in the city streets.
By the numbers
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